function Bestiary() {
	//This class is just a function holder for creating different creatures.
}

Bestiary.prototype.SwampBat = function(section) {
	var SB=new NPC(section);
	SB.setAttrib(13,1,2);
	SB.setCombat(7,[0,1,4,1],[14],1,[0,0,0,0,0]);
	SB.setStats(-5,15,0,15);
	var call=function() {
		//Attack 1d3 on target
	}
	SB.setAction("PENETRATE",this.setAction("ONTURN",call));
	return SB;
}